Search results
Results from the WOW.Com Content Network
Greater deities (or Greater powers). These entities typically have millions of mortal worshippers, and they command respect even among other deities. Some rule over pantheons of other deities. Overdeities. These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers.
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game.It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons.
The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...
Mystra (/ ˈ m ɪ s t r ə / MIS-trə) [1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world.
Water causes damage and results from natural occurrences, technological hazards, or mechanical failures. Many cases of water damage can be traced to accidents or neglect. "A great many of the materials that museum objects are made of are highly susceptible to contact with water and can be severely damaged by even brief contact, while others may be exposed to water for longer periods without harm.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
Introduced in 3.5 edition, wilders can use "wild surges", which allow them to augment their psionic powers to a greater extent than normal. Doing so is dangerous: every time a wild surge is used there is a chance that the wilder will suffer from "psychic enervation" causing them to become dazed and lose power points.