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  2. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  3. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    ^The current default format is binary. ^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included.

  4. JSON - Wikipedia

    en.wikipedia.org/wiki/JSON

    Although Crockford originally asserted that JSON is a strict subset of JavaScript and ECMAScript, [15] his specification actually allows valid JSON documents that are not valid JavaScript; JSON allows the Unicode line terminators U+2028 LINE SEPARATOR and U+2029 PARAGRAPH SEPARATOR to appear unescaped in quoted strings, while ECMAScript 2018 ...

  5. Apache Avro - Wikipedia

    en.wikipedia.org/wiki/Apache_Avro

    In addition to supporting JSON for type and protocol definitions, Avro includes experimental [24] support for an alternative interface description language (IDL) syntax known as Avro IDL. Previously known as GenAvro, this format is designed to ease adoption by users familiar with more traditional IDLs and programming languages, with a syntax ...

  6. JSONP - Wikipedia

    en.wikipedia.org/wiki/JSONP

    JSONP, or JSON-P (JSON with Padding), is a historical JavaScript technique for requesting data by loading a <script> element, [1] which is an element intended to load ordinary JavaScript. It was proposed by Bob Ippolito in 2005. [ 2 ]

  7. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  8. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  9. Action Message Format - Wikipedia

    en.wikipedia.org/wiki/Action_Message_Format

    The byte following the string marker is no longer denoting pure length but it is a complex byte where the least significant bit indicated whether the string is 'inline' (1) i.e. not in the array or 'reference' (0) in which case the index of the array is saved. The table includes keys as well as values.