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GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
Some graphics displays support multiple resolutions and aspect ratios, which can be changed by the user or by the software. [6] In particular, some devices use a hardware/native resolution that is a simple multiple of the recommended software/virtual resolutions in order to show finer details; marketing terms for this include "Retina display".
AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
With on-board 2D and 3D acceleration introduced in 1984 for the 8-bit PC-bus, intended for CAD applications, a triple-board display adapter with built-in processor, and displaying high-resolution, full-colour graphics at a 60 Hz frame rate. [1] 640×480 (307k) 640 480 307,200 4:3 8 bpp MCGA: Multi-Color Graphics Array
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
With RDNA, AMD sought to reduce latency and improve power efficiency over their previous Vega series based on GCN 5th gen and Nvidia's competing Turing microarchitecture. [1] RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year. [2]
AMD support Year introduced Introduced with Rendering Computing / ROCm; Vulkan [17] OpenGL [18] Direct3D HSA OpenCL; Wonder: Fixed-pipeline [a] 1000 nm 800 nm — — — — — Ended 1986 Graphics Solutions Mach: 800 nm 600 nm 1991 Mach8 3D Rage: 500 nm 5.0 1996 3D Rage Rage Pro: 350 nm 1.1 6.0 1997 Rage Pro Rage 128: 250 nm 1.2 1998 Rage 128 ...