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Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [5] [unreliable source] 7 Days to Die 2013 The Fun Pimps Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom
Flickering textures, black bars during cinematics sometimes flicker too. [5] The Incredibles Mr. Incredible (JP) THQ: Skyscraper textures are swapped to Mr. Incredible's textures [5] The Incredibles: Rise of the Underminer: THQ [5] Indiana Jones and the Emperor's Tomb: LucasArts: Some sound effects are out of sync, and there is a random crash ...
MegaTexture is a texture allocation technique that uses a single, extremely large texture rather than repeating multiple smaller textures. It is also featured in Splash Damage 's game Enemy Territory: Quake Wars , and was developed by id Software former technical director John Carmack .
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Uncharted 2 uses Naughty Engine 2.0, a revamped and optimized version of the original engine that has allowed the game to have real-time moving environments, more realistic textures, and animations. The Naughty Dog Game Engine 2.0 also works in harmony with Havok Physics .
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Colin McRae: Dirt was released on 15 June 2007 in Europe and on 19 June in North America for the Xbox 360 and PC. The PlayStation 3 version was released on 11 September in North America and on 14 September in Europe, the day before a helicopter crash claimed the life of McRae, his son Johnny, and two other people who were family friends of the McRaes. [2]
Dirt 4 is a joy". [18] GameSpot awarded the game a 9/10 and said "if Dirt Rally's punishing difficulty alienated long-time series fans in any way, this commitment to accessibility should help to bring them back, and the near-infinite possibilities of Your Stage should keep them playing. Dirt 4 is a shining example of Codemasters at their ...