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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  3. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  4. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    x LPC protocol includes high overhead. While the gross data rate equals 33.3 million 4-bit-transfers per second (or 16.67 MB/s ), the fastest transfer, firmware read, results in 15.63 MB/s . The next fastest bus cycle, 32-bit ISA-style DMA write, yields only 6.67 MB/s .

  5. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    QWXGA [113] (for Quad-WXGA or Quad Wide Extended Graphics Array) is a display resolution of 2048 × 1152 pixels with a 16:9 aspect ratio. If taken as a starting point that WXGA has a display resolution of 1366 × 768 [ 104 ] or 1280 × 800 [ 103 ] a display with a size 4-times of WXGA should have 2732 × 1536 or 2560 × 1600 pixels, but the ...

  7. Template:No ping - Wikipedia

    en.wikipedia.org/wiki/Template:No_ping

    This template is used on approximately 389,000 pages, or roughly 1% of all pages. To avoid major disruption and server load, any changes should be tested in the template's /sandbox or /testcases subpages, or in your own user subpage .

  8. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay , which depends on the load on the responding node.

  9. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...