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Mocha is a JavaScript test framework for Node.js programs, featuring browser support, asynchronous testing, test coverage reports, and use of any assertion library. [ 1 ] Assertion libraries
Jasmine is an open-source testing framework for JavaScript. [4] It aims to run on any JavaScript-enabled platform, to not intrude on the application nor the IDE , and to have easy-to-read syntax. It is heavily influenced by other unit testing frameworks, such as ScrewUnit, JSSpec, JSpec, and RSpec .
Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.
Ajax (also AJAX / ˈ eɪ dʒ æ k s /; short for "asynchronous JavaScript and XML" [1] [2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications.
The asynchronous workflows are implemented as CE (computation expressions). They can be defined without specifying any special context (like async in C#). F# asynchronous workflows append a bang (!) to keywords to start asynchronous tasks. The following async function downloads data from an URL using an asynchronous workflow:
YUI Test YUI Test is a testing framework for browser-based JavaScript solutions. Using YUI Test, you can easily add unit testing to your JavaScript solutions. While not a direct port from any specific xUnit framework, YUI Test does derive some characteristics from nUnit and JUnit.
In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.
Even when synchronous handling appears to block execution, the underlying mechanism in many systems is still asynchronous, managed by the event loop. [1] [2] Events can be implemented through various mechanisms such as callbacks, message objects, signals, or interrupts, and events themselves are distinct from the implementation mechanisms used.