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  2. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    The 54-colors can be created based on four luma values, twelve combinations of I and Q chroma signals and two series of I = Q = 0 for several pure grays. There are two identical whites, one of the blacks has less-than-zero brightness, and one of the lighter grays is within 2% of another, so sometimes the palette has been reported to have 52 to ...

  3. YIQ - Wikipedia

    en.wikipedia.org/wiki/YIQ

    Note that the I and Q chroma coordinates are scaled up to 1.0. See the formulae below in the article to get the right bounds. An image along with its Y, I, and Q components. YIQ is the color space used by the analog NTSC color TV system. I stands for in-phase, while Q stands for quadrature, referring to the components used in quadrature ...

  4. Color scroller - Wikipedia

    en.wikipedia.org/wiki/Color_scroller

    Dual string scrollers use 2 strings (one behind the other) and allow for a form of CMY mixing. The Apollo MXR 2, Chroma-Q Cascade and the Wybron CXI use 2 gel strings to obtain a CMY mix. One frame of clear gel is positioned at the center of each gel string (50% DMX) with progressively denser frames of colour positioned to either side of it.

  5. Chroma subsampling - Wikipedia

    en.wikipedia.org/wiki/Chroma_subsampling

    Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance.

  6. Chrominance - Wikipedia

    en.wikipedia.org/wiki/Chrominance

    Chrominance (chroma or C for short) is the signal used in video systems to convey the color information of the picture (see YUV color model), separately from the accompanying luma signal (or Y' for short). Chrominance is usually represented as two color-difference components: U = B′ − Y′ (blue − luma) and V = R′ − Y′ (red − luma ...

  7. Y′UV - Wikipedia

    en.wikipedia.org/wiki/Y′UV

    Example of U-V color plane, Y′ value = 0.5, represented within RGB color gamut An image along with its Y′, U, and V components respectively. Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component and two chroma components U and V.

  8. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.

  9. ZX Spectrum graphic modes - Wikipedia

    en.wikipedia.org/wiki/ZX_Spectrum_graphic_modes

    Hi-Color / Multitech ZX Spectrum "8 × 1" attributes / Hicolour display Several third-party Spectrum clones, including the Timex Sinclair machines, [ 27 ] [ 28 ] the Pentagon , the eLeMeNt ZX , and the MB03+ Ultimate interface support a screen mode named Hi-Color , [ 28 ] in which attribute blocks are 8 × 1 pixels in size rather than the usual ...