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The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
The captured piece is thereby permanently removed from the game. [a] The king can be put in check but cannot be captured (see below). The king moves exactly one square adjacent to it. A special move with the king known as castling is allowed only once per player, per game (see below). A rook moves any number of vacant squares horizontally or ...
Captures are prioritized over non-capture moves. King, if no capture is possible, prioritizes a square not attacked by the opponent. Play ends with capture of king. [106] Playing cards on a chessboard: A card game allowing open play on a board with rectangular sectors, just as in chess or checkers, but with the application of playing cards. [107]
The rules of chess prescribe the moves each type of chess piece can make. During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without ...
The chancellor moves as a rook and knight. The cardinal moves as a bishop and knight. The king moves as the king in the tri-chess two-player game. (Namely, one step as a bishop or two steps as a rook.) The king slides three cells whether castling "cardinal-side" or "chancellor-side". A pawn moves and captures as a pawn in triangular chess ...
In shogi, Double Wing Attack or simply Wing Attack or Centre Game (Japanese: 相掛かり or 相懸り, romanized: aigakari, lit. 'Mutual attack') is a Double Static Rook opening in which both sides directly advance their rook pawns forward on the second and eighth files toward their opponent's bishop often with the first several moves on each side being identical or very similar.
Black's rook keeps attacking the pawn from the side from some distance away, while preventing the white king from finding cover from checks. [65] The black king must be on the opposite side of their rook as the pawn to not block the attacks. The black rook moves behind the pawn as soon as the pawn moves up to its seventh rank.
Moves and captures as wazir or a rook that must stop one space before any piece. Can leap over the first piece in an orthogonal line and capture the next piece on that line (here the black rook can be captured).