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Shakespeare famed for his mastery of wordplay and double-meaning, such as in Sonnet 11's opening line, "As fast as thou shalt wane so fast thou grow'st." This echoes the maxim, "Youth waineth by increasing," an aside of the elderly, with which Shakespeare will conclude his series of sonnets to the young man at Sonnet 126.
So, now I have confess’d that he is thine And I myself am mortgag’d to thy will, Myself I’ll forfeit, so that other mine Thou wilt restore, to be my comfort still: But thou wilt not, nor he will not be free, For thou art covetous and he is kind; He learn’d but surety-like to write for me, Under that bond that him as fast doth bind.
In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.
Crossword-like puzzles, for example Double Diamond Puzzles, appeared in the magazine St. Nicholas, published since 1873. [32] Another crossword puzzle appeared on September 14, 1890, in the Italian magazine Il Secolo Illustrato della Domenica. It was designed by Giuseppe Airoldi and titled "Per passare il tempo" ("To pass the time"). Airoldi's ...
Thou is the nominative form; the oblique/objective form is thee (functioning as both accusative and dative); the possessive is thy (adjective) or thine (as an adjective before a vowel or as a possessive pronoun); and the reflexive is thyself.
Dogberry is a character created by William Shakespeare for his play Much Ado About Nothing. The Nuttall Encyclopædia describes him as a "self-satisfied night constable" with an inflated view of his own importance as the leader of a group of comically bumbling watchmen. [1]
In the first quatrain of the sonnet, the speaker pledges himself to the mistress, while he humbly refers to himself as "I that vex thee." It can be roughly paraphrased as: You have me, and me, and me again.
A crossword puzzle. In a paper and pencil game, players write their own words, often under specific constraints. For example, a crossword requires players to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include hangman, categories, Boggle, and word searches.