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  2. Time management game - Wikipedia

    en.wikipedia.org/wiki/Time_management_game

    The 1983 arcade game Tapper is the prototypical time management game, where the player is a bartender who must serve patrons before their patience expires. [1] Later games often feature more tasks, similar to the successful Diner Dash [ 1 ] [ 5 ] [ 3 ] from 2004 that tasked players with restaurant activities from seating customers to washing ...

  3. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Common complaints were focused on the plot, gameplay, and visuals. It was listed as the worst game of all time by PC World in 2006, [2] Electronic Gaming Monthly, [28] and FHM magazine, [29] and was ranked as the second-worst movie game on the "Top Ten Worst Movie Games" (first being Charlie's Angels) by GameTrailers. [30]

  4. Category:Time management video games - Wikipedia

    en.wikipedia.org/wiki/Category:Time_management...

    Pages in category "Time management video games" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. ...

  5. Good Game: Spawn Point - Wikipedia

    en.wikipedia.org/wiki/Good_Game:_Spawn_Point

    Good Game: Spawn Point (abbreviated as Good Game SP or GG:SP, or known simply as Spawn Point) is an Australian video game review programme. It is a spin-off (also described as a "sister program" [ 2 ] ) of the original Good Game that only carries reviews of games ACB -rated as G or PG, and professes to be "For young gamers, by gamers".

  6. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time progresses continuously.This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world.

  7. Active Time Battle - Wikipedia

    en.wikipedia.org/wiki/Active_Time_Battle

    Active Time Battle (ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in Final Fantasy IV (1991), and patented in 1995 by Ito and Hironobu Sakaguchi , though the patent expired in 2010, allowing it to be used in any game. [ 1 ]

  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time) [60] subsequent low retail support in the U.S., [61] lack of communication with third-party developers by SNK's American management, [62] the craze about Nintendo's Pokémon franchise, [63] anticipation of the 32-bit Game Boy Advance, [63] as well ...

  9. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.