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  2. Mouse button - Wikipedia

    en.wikipedia.org/wiki/Mouse_button

    Second, the user must wait for the software to detect the click as a press-and-hold, otherwise the system might interpret the button-depression as a single click. Furthermore, the remedies for these two drawbacks conflict with each other: the longer the lag time, the more the user must wait; and the shorter the lag time, the more likely it ...

  3. Double-click - Wikipedia

    en.wikipedia.org/wiki/Double-click

    To prevent the mouse from moving during a double-click, bracing the mouse by putting the thumb on the side of the mouse and the bottom of the hand on the bottom of the mouse. In Windows, the threshold of movement can be increased by changing the associated registry keys in HKEY_CURRENT_USER/Control Panel/Mouse

  4. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse A computer mouse (plural mice , also mouses ) [ nb 1 ] is a hand-held pointing device that detects two-dimensional motion relative to a surface.

  5. Triple-click - Wikipedia

    en.wikipedia.org/wiki/Triple-click

    Triple-click is the action of clicking a computer mouse button three times quickly without moving the mouse. Along with clicking and double-clicking, triple-clicking allows three different actions to be associated with the same mouse button. Criticism of the double-click mechanism is even more valid for triple-clicks. [1]

  6. Point and click - Wikipedia

    en.wikipedia.org/wiki/Point_and_click

    Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.

  7. Three-click rule - Wikipedia

    en.wikipedia.org/wiki/Three-click_rule

    The principle of the “three-click rule” is often used to test the user-friendliness of a program or application. The implementation of the rule of three clicks is evident in the design of modern day operating systems and applications where users can complete most tasks from starting the computer or app and completing a desired task in less ...

  8. Pointing device gesture - Wikipedia

    en.wikipedia.org/wiki/Pointing_device_gesture

    The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.

  9. Scroll wheel - Wikipedia

    en.wikipedia.org/wiki/Scroll_wheel

    The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer