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Digital Equipment Corporation had their own implementation named VAX RPG II for VAX/VMS systems. [2] An enhanced version RPG III appeared in 1978. It has a number of unusual features, including: an implied processing loop; and that it is a fixed-format programming language, so that programs are difficult to read without a special debugging ...
Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game.The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves.
The RPG programming language originally was created by IBM for their 1401 systems. IBM later produced implementations for the 7070/72/74 [4] [5] and System/360; [6] RPG II became the primary programming language for their midrange computer product line, (the System/3, System/32, System/34, System/38, System/36 and AS/400).
Role-playing game software, as opposed to role-playing video games, is a software intended to assist in developing and running of role-playing games. It does not allow the game to be played entirely within the computer.
RPG III is a dialect of the RPG programming language that was first announced with the IBM System/38 in 1978. An upgraded version, RPG IV, was introduced in 1994. In 2001 RPG was again updated to remove a number of column restrictions. RPG continues to be upgraded on a regular basis. [1] The last fixed form restrictions were removed in 2015. [2]
CGIDEV2 is a free and open source [citation needed] IBM i (formerly known as AS/400) based program development toolkit that facilitates the development of interactive web-based programs using RPG ILE or Cobol (using the older CGIDEV version) as the back-end Common Gateway Interface language. The functionality of this toolset is incorporated ...
LIKO-12 is a free platform inspired by the PICO-8 fantasy console and uses LÖVE. It allows users to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as video game cartridges or some of the first microcomputers , and export them to HTML5 or to systems supported by LÖVE.
Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV. [2]