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Guts fights with ferocious intensity. Guts uses Berserker Armor while Schierke casts a spell, summoning an Astral being, the Wheel of Flame, to destroy the Daka forces. As they press forward, a hoard of Makara emerges, but are killed by Guts using the Berserker Armor. 32: November 29, 2007 [69] 978-4-592-14432-8: November 25, 2009 [70] 978-1 ...
Category: Berserk (manga) 12 languages. ... Sword of the Berserk: Guts' Rage This page was last edited on 29 May 2022, at 09:24 (UTC). Text is ...
Berserk (Japanese: ベルセルク, Hepburn: Beruseruku) is a Japanese manga series written and illustrated by Kentaro Miura.Set in a medieval Europe–inspired dark fantasy world, the story centers on the characters of Guts, a lone swordsman, and Griffith, the leader of a mercenary band called the "Band of the Hawk".
A selection of characters from the series, including Guts (front) and his party (from bottom left to right): Azan, Isidro, and Isma; (second row, left to right) Schierke, Farnese of Vandimion, and Casca; (third row, left to right) Serpico, Roderick of Schtauffen, and Manifico de Vandimion; (top right) Ivalera, and (above) Puck
Berserk of Gluttony (Japanese: 暴食のベルセルク ~俺だけレベルという概念を突破する~, Hepburn: Bōshoku no Beruseruku Ore dake Reberu to Iu Gainen wo Toppa suru, "Berserk of Gluttony: The One That Exceeds the Concept of Levels") is a Japanese light novel series written by Ichika Isshiki and illustrated by fame.
Black Summoner (Japanese: 黒の召喚士, Hepburn: Kuro no Shōkanshi) is a Japanese light novel series written by Doufu Mayoi. It began publication online on the Shōsetsuka ni Narō novel posting website in October 2014.
Guts' Berserker Armor was derived from shōnen manga trends. Miura commented that when drawing the Dragon Slayer, he wanted to emulate the effect of Kenshiro 's or Raoh 's ( Fist of the North Star ) fist "flying out from the page", but he felt that Gut's sword did not have the same feeling of weight as a fist.
Released around the same time as Shenmue, Sword of the Berserk is notable for its early use of quick time events (QTE). It used these to determine the different non-linear paths the player would take, depending on whether they succeed or fail in pressing the displayed button quickly enough during a QTE, allowing different ways to complete the game.