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Paddlefish (family Polyodontidae) are a family of ray-finned fish belonging to order Acipenseriformes, and one of two living groups of the order alongside sturgeons ...
Females do not spawn every year; rather they spawn every second or third year. Males spawn more frequently, usually every year or every other year beginning around age seven, some as late as nine or ten years of age. [29] [33] American paddlefish begin their upstream spawning migration sometime during early spring; some begin in late fall. [33]
This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
Philippe Poisson (born 1984), better known as Phil Fish, is a French Canadian former indie game designer best known for the 2012 platform game Fez.He was born and raised in Quebec, where his experiences with Nintendo games in his youth would later influence his game design.
Its video release was criticized for focusing on the sturgeon as a game fish. [6] A frame from the video was used to create the 39-cent white sturgeon single US postage stamp, commemorating it as the largest freshwater fish in America, as part of the 2006 Commemorative Edition stamps, "Wonders of America – Land Of Superlatives". [7] [8]
Peter Douglas Molyneux OBE (/ ˈ m ɒ l ɪ nj uː /; born 5 May 1959) [2] [3] is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game ...
Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]
The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". [1] The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios.