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  2. List of programming languages for artificial intelligence

    en.wikipedia.org/wiki/List_of_programming...

    Python is a high-level, general-purpose programming language that is popular in artificial intelligence. [1] It has a simple, flexible and easily readable syntax. [2] Its popularity results in a vast ecosystem of libraries, including for deep learning, such as PyTorch, TensorFlow, Keras, Google JAX.

  3. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  4. Prompt engineering - Wikipedia

    en.wikipedia.org/wiki/Prompt_engineering

    Prompt engineering is the process of structuring or crafting an instruction in order to produce the best possible output from a generative artificial intelligence (AI) model. [ 1 ] A prompt is natural language text describing the task that an AI should perform. [ 2 ]

  5. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    TensorFlow is a software library for machine learning and artificial intelligence. It can be used across a range of tasks, but is used mainly for training and inference of neural networks . [ 3 ] [ 4 ] It is one of the most popular deep learning frameworks, alongside others such as PyTorch and PaddlePaddle.

  6. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 2 ] [ 3 ] [ 4 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 5 ] [ 6 ] based on ...

  7. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...

  8. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    A prompt is a game state, and a response is a game action. This is a fairly trivial kind of game, since every game lasts for exactly one step. Nevertheless, it is a game, and so RL algorithms can be applied to it. The first step in its training is supervised fine-tuning (SFT). This step does not require the reward model.

  9. Gato (DeepMind) - Wikipedia

    en.wikipedia.org/wiki/Gato_(DeepMind)

    According to MIT Technology Review, the system "learns multiple different tasks at the same time, which means it can switch between them without having to forget one skill before learning another" whereas "[t]he AI systems of today are called “narrow,” meaning they can only do a specific, restricted set of tasks such as generate text", [2 ...