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  2. Language primitive - Wikipedia

    en.wikipedia.org/wiki/Language_primitive

    In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.

  4. CAR and CDR - Wikipedia

    en.wikipedia.org/wiki/CAR_and_CDR

    In computer programming, CAR (car) / k ɑːr / ⓘ and CDR (cdr) (/ ˈ k ʌ d ər / ⓘ or / ˈ k ʊ d ər / ⓘ) are primitive operations on cons cells (or "non-atomic S-expressions") introduced in the Lisp programming language. A cons cell is composed of two pointers; the car operation extracts the first pointer, and the cdr operation ...

  5. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  6. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    A symbol in computer programming is a primitive data type whose instances have a human-readable form. Symbols can be used as identifiers. In some programming languages, they are called atoms. [1] Uniqueness is enforced by holding them in a symbol table.

  7. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    An example of a primitive recursive programming language is one that contains basic arithmetic operators (e.g. + and −, or ADD and SUBTRACT), conditionals and comparison (IF-THEN, EQUALS, LESS-THAN), and bounded loops, such as the basic for loop, where there is a known or calculable upper bound to all loops (FOR i FROM 1 TO n, with neither i ...

  8. List (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/List_(abstract_data_type)

    Many programming languages provide support for list data types, and have special syntax and semantics for lists and list operations. A list can often be constructed by writing the items in sequence, separated by commas, semicolons, and/or spaces, within a pair of delimiters such as parentheses '()', brackets '[]', braces '{}', or angle brackets

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Boxing is the operation of converting a value of a primitive type into a value of a corresponding reference type, which serves as a wrapper for this particular primitive type. Unboxing is the reverse operation of converting a value of a reference type (previously boxed) into a value of a corresponding primitive type. Neither operation requires ...