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  2. The Centipede's Dilemma - Wikipedia

    en.wikipedia.org/wiki/The_Centipede's_Dilemma

    "The Centipede's Dilemma" is a short poem that has lent its name to a psychological effect called the centipede effect or centipede syndrome.The centipede effect occurs when a normally automatic or unconscious activity is disrupted by consciousness of it or reflection on it.

  3. Category:Dilemmas - Wikipedia

    en.wikipedia.org/wiki/Category:Dilemmas

    Download as PDF; Printable version; In other projects ... The Centipede's Dilemma; ... This page was last edited on 2 June 2023, ...

  4. Automaticity - Wikipedia

    en.wikipedia.org/wiki/Automaticity

    The centipede's normally unconscious locomotion was interrupted by conscious reflection on it. The psychologist George Humphrey referred to this parable in his 1923 The story of man's mind : [ 7 ] "No man skilled at a trade needs to put his constant attention on the routine work," he wrote.

  5. Merrill M. Flood - Wikipedia

    en.wikipedia.org/wiki/Merrill_M._Flood

    Merrill Meeks Flood (1908 – 1991 [1]) was an American mathematician, notable for developing, with Melvin Dresher, the basis of the game theoretical Prisoner's dilemma model of cooperation and conflict while being at RAND in 1950 (Albert W. Tucker gave the game its prison-sentence interpretation, and thus the name by which it is known today).

  6. Talk:The Centipede's Dilemma - Wikipedia

    en.wikipedia.org/wiki/Talk:The_Centipede's_Dilemma

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. Category:Cognition - Wikipedia

    en.wikipedia.org/wiki/Category:Cognition

    Cognition is "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses processes such as knowledge, attention, memory and working memory, judgment and evaluation, reasoning and "computation", problem solving and decision making, comprehension and production of language.

  8. File:Prisoner's Dilemma embezzlement scenario.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Prisoner's_Dilemma...

    English: In this interactive PDF two businessmen are caught embezzling funds and find themselves in the Prisoner's Dilemma. The user experiences the Prisoner's Dilemma by making choices that lead to particular outcomes.

  9. Rendezvous problem - Wikipedia

    en.wikipedia.org/wiki/Rendezvous_problem

    In 2012 the conjecture was proved for n = 3 by Richard Weber. [6] This was the first non-trivial symmetric rendezvous search problem to be fully solved. The corresponding asymmetric rendezvous problem has a simple optimal solution: one player stays put and the other player visits a random permutation of the locations.