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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
The 2002 Xbox version was a runner-up for GameSpot ' s annual "Best Driving Game on Xbox" award. [8] During the 5th Annual Interactive Achievement Awards, Splashdown received a nomination for the "Console Racing" award by the Academy of Interactive Arts & Sciences. [9]
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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
Driving follows the 'easy to learn, hard to master' formula [...] Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that". [ 31 ] GameSpot 's Ryan MacDonald was not as enthusiastic, saying: " Driver is a game that might be mediocre in its presentation but more than makes up for it in its ...
Help desk - Splash 2012 at MIT. Splash (sometimes stylized as Splash!) is a yearly academic outreach program by many universities that invites high school students to attend classes created and taught by students, alumni, and local community members. Splash was originated in 1988 [1] by MIT's student-run Educational Studies Program (ESP). [2]
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