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  2. Fallout: New Vegas - Wikipedia

    en.wikipedia.org/wiki/Fallout:_New_Vegas

    Fallout: New Vegas features a wide variety of weapons that players can use in combat. Here, the player fights an enemy known as a deathclaw with a varmint rifle. Fallout: New Vegas is an action role-playing game that can be played from either a first-person or a third-person perspective.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Spike Video Game Awards - Wikipedia

    en.wikipedia.org/wiki/Spike_Video_Game_Awards

    On November 15, 2013, Spike announced a new format under the name VGX, calling it "The next generation of the VGAs". The last award show, carrying this name, aired on December 7. [ 2 ] Changes from the previous format included "in-depth extended demos of the next generation of games and interactive one-on-one interviews and panels in an ...

  5. Fallout: New California - Wikipedia

    en.wikipedia.org/wiki/Fallout:_New_California

    Fallout: New California is a fan-made modification and unofficial prequel [1] to the action role-playing video game Fallout: New Vegas, made by Brandan Lee and Radian-Helix Media. [2] It was released in two installments, with the first installment released on May 31, 2013, and the second installment released as a beta on October 23, 2018. [ 3 ]

  6. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The Fallout games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay. [12] [13] For example, if a leg is injured, the character can get a fracture, which will reduce their movement speed, [14] and if their arm is injured, the character can drop their weapon. [12]

  7. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    A well-known example is the 2005 title School Days, an animated visual novel that Kotaku describes as going well beyond the usual "black and white choice systems" (referring to video games such as Mass Effect, Fallout 3 and BioShock) where the players "pick a side and stick with it" while leaving "the expansive middle area between unexplored".

  8. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    GURPS, which inspired Fallout's system, also used a classless system. [ 14 ] The original PlayStation 2 release of the role-playing video game Final Fantasy XII included a skill -based system in which as the player progressed, they would gain buffs and abilities (called licenses) via the game's License Board [ 15 ] (of which each party member ...

  9. Wikipedia:WikiProject Video games - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    The new article announcements subpage lists video game-related articles that have been created recently. An automated list of new video game-related articles can be found here. The requests subpage lists video game-related articles whose creation has been requested. High Quality Articles

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