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  2. 3D lookup table - Wikipedia

    en.wikipedia.org/wiki/3D_lookup_table

    In the film and graphics industries, 3D lookup tables (3D LUTs) are used for color grading and for mapping one color space to another. They are commonly used to calculate preview colors for a monitor or digital projector of how an image will be reproduced on another display device, typically the final digitally projected image or release print ...

  3. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    One of the simpler ways of increasing the size, replacing every pixel with a number of pixels of the same color. The resulting image is larger than the original, and preserves all the original detail, but has (possibly undesirable) jaggedness. The diagonal lines of the "W", for example, now show the "stairway" shape characteristic of nearest ...

  4. File:D3 Cayley table with colour change.svg - Wikipedia

    en.wikipedia.org/wiki/File:D3_Cayley_table_with...

    to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

  5. Directional Cubic Convolution Interpolation - Wikipedia

    en.wikipedia.org/wiki/Directional_Cubic...

    Directional Cubic Convolution Interpolation (DCCI) is an edge-directed image scaling algorithm created by Dengwen Zhou and Xiaoliu Shen. [1] By taking into account the edges in an image, this scaling algorithm reduces artifacts common to other image scaling algorithms. For example, staircase artifacts on diagonal lines and curves are eliminated.

  6. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points.

  7. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  8. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud's original paper described linear color interpolation. [1] In 1992, Blinn published an efficient algorithm for hyperbolic interpolation [4] that is used in GPUs as a perspective correct alternative to linear interpolation. Both the linear and hyperbolic variants of interpolation of colors from vertices to pixels are commonly called ...

  9. Help:Advanced table formatting - Wikipedia

    en.wikipedia.org/wiki/Help:Advanced_table_formatting

    If just 2 columns are being swapped within 1 table, then cut/paste editing (of those column entries) is typically faster than column-prefixing, sorting and de-prefixing. Another alternative is to copy the entire table from the displayed page, paste the text into a spreadsheet, move the columns as you will.