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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [9] [10] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [11] which allows panels to control its own refreshing intended for power-saving on laptops. [12]
By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world. Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments.
Like most desktop hardware-accelerated encoders, Quick Sync has been praised for its speed. [5] The eighth annual MPEG-4 AVC/H.264 video codecs comparison showed that Quick Sync was comparable to x264 superfast preset in terms of speed, compression ratio and quality (); [6] tests were performed on an Intel Core i7-3770 processor.
To ensure baseline compatibility between different HDMI sources and displays (as well as backward compatibility with the electrically compatible DVI standard) all HDMI devices must implement the sRGB color space at 8 bits per component. [5]: §6.2.3 Ability to use the Y′C B C R color space and higher color depths ("deep color") is optional.
Display Data Channel (DDC) is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 40 series, [needs update] there have been eighteen iterations of the design.
Games that are confirmed to be compatible with the Steam Deck, including those with Proton and any middleware DRM solutions, that by default meet minimum performance specifications, are marked as "Verified". Games that may require some user tinkering with settings, such as having to use a system control to bring up the on-screen keyboard, are ...