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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    This protocol is much simpler than the previous one, but it lacks its reliability and stability and requires the implementation of own code to handle indispensable functions for the communication between machines that are handled by TCP (such as data division through packets, automatic packet loss detection, etc.); this increases the engine's ...

  3. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.

  4. Explicit Congestion Notification - Wikipedia

    en.wikipedia.org/wiki/Explicit_Congestion...

    Routers treat the ECT(0) and ECT(1) codepoints as equivalent. If the packet traverses an active queue management (AQM) queue (e.g., a queue that uses random early detection (RED)) that is experiencing congestion and the corresponding router supports ECN, it may change the code point to CE instead of dropping the packet.

  5. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  6. Reliable Data Transfer - Wikipedia

    en.wikipedia.org/wiki/Reliable_Data_Transfer

    Reliable Data Transfer is a topic in computer networking concerning the transfer of data across unreliable channels. Unreliability is one of the drawbacks of packet switched networks such as the modern internet, as packet loss can occur for a variety of reasons, and delivery of packets is not guaranteed to happen in the order that the packets were sent.

  7. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    While most CCAs are loss-based, in that they rely on packet loss to detect congestion and lower rates of transmission, BBR, like TCP Vegas, is model-based. The algorithm uses the maximum bandwidth and round-trip time at which the network delivered the most recent flight of outbound data packets to build a model of the network.

  8. Network packet - Wikipedia

    en.wikipedia.org/wiki/Network_packet

    At the transmitter, the calculation is performed before the packet is sent. When received at the destination, the checksum is recalculated, and compared with the one in the packet. If discrepancies are found, the packet may be corrected or discarded. Any packet loss due to these discards is dealt with by the network protocol.

  9. Internet checksum - Wikipedia

    en.wikipedia.org/wiki/Internet_checksum

    The Internet checksum, [1] [2] also called the IPv4 header checksum is a checksum used in version 4 of the Internet Protocol (IPv4) to detect corruption in the header of IPv4 packets. It is carried in the IPv4 packet header, and represents the 16-bit result of the summation of the header words. [3] The IPv6 protocol does not use header checksums.