Search results
Results from the WOW.Com Content Network
The language specification defines a statement as a chunk of syntax that is terminated by a ";". The language spec then says that "execution of the program proceeds one statement after the other, in sequence". Those words: "execution of the program proceeds one statement after the other, in sequence" are one piece of the execution model of C.
In C and C++, return exp; (where exp is an expression) is a statement that tells a function to return execution of the program to the calling function, and report the value of exp. If a function has the return type void , the return statement can be used without a value, in which case the program just breaks out of the current function and ...
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In C and C++, the + operator is not associated with a sequence point, and therefore in the expression f()+g() it is possible that either f() or g() will be executed first. The comma operator introduces a sequence point, and therefore in the code f(),g() the order of evaluation is defined: first f() is called, and then g() is called.
Those early computers did not have an operating system and were not multitasking-capable. Programs were loaded into main storage (or even stored on magnetic drum for execution directly from there) and run one at a time. In such an operational context, position-independent code was not necessary.
Since C++ does not support late binding, the virtual table in a C++ object cannot be modified at runtime, which limits the potential set of dispatch targets to a finite set chosen at compile time. Type overloading does not produce dynamic dispatch in C++ as the language considers the types of the message parameters part of the formal message name.
In C/C++ bitwise shifting a value by a number of bits which is either a negative number or is greater than or equal to the total number of bits in this value results in undefined behavior. The safest way (regardless of compiler vendor) is to always keep the number of bits to shift (the right operand of the << and >> bitwise operators ) within ...
The authors explain the birth of the one-liner paradigm with their daily work on early Unix machines: The 1977 version had only a few built-in variables and predefined functions. It was designed for writing short programs […] Our model was that an invocation would be one or two lines long, typed in and used immediately.