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Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games ...
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Clipping (computer graphics) (2 C, 6 P) E. Edge detection (9 P) G. Geometry processing (22 P) Global illumination algorithms (1 C, 16 P) I. Image processing (19 C ...
This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling; 3D projection; 3D rendering; A-buffer; Algorithmic art; Alpha compositing; Alpha to coverage; Ambient occlusion; Anamorphosis; Anisotropic filtering; Anti-aliasing; Augmented reality ...
Cyrus–Beck algorithm. In computer graphics, the Cyrus–Beck algorithm is a generalized algorithm for line clipping.It was designed to be more efficient than the Cohen–Sutherland algorithm, which uses repetitive clipping. [1]
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) ...
Pages in category "Computer graphics data structures" The following 31 pages are in this category, out of 31 total. This list may not reflect recent changes. C.