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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  3. Fermat's principle - Wikipedia

    en.wikipedia.org/wiki/Fermat's_principle

    The condition for Γ to be a ray path is that the first-order change in T due to a change in Γ is zero; that is, = =. Now let us define the optical length of a given path ( optical path length , OPL ) as the distance traversed by a ray in a homogeneous isotropic reference medium (e.g., a vacuum) in the same time that it takes to traverse the ...

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  5. Betweenness centrality - Wikipedia

    en.wikipedia.org/wiki/Betweenness_centrality

    In graph theory, betweenness centrality is a measure of centrality in a graph based on shortest paths. For every pair of vertices in a connected graph , there exists at least one shortest path between the vertices, that is, there exists at least one path such that either the number of edges that the path passes through (for unweighted graphs ...

  6. Distance (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Distance_(graph_theory)

    The latter may occur even if the distance in the other direction between the same two vertices is defined. In the mathematical field of graph theory, the distance between two vertices in a graph is the number of edges in a shortest path (also called a graph geodesic) connecting them. This is also known as the geodesic distance or shortest-path ...

  7. Brachistochrone curve - Wikipedia

    en.wikipedia.org/wiki/Brachistochrone_curve

    The curve of fastest descent is not a straight or polygonal line (blue) but a cycloid (red).. In physics and mathematics, a brachistochrone curve (from Ancient Greek βράχιστος χρόνος (brákhistos khrónos) ' shortest time '), [1] or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead ...

  8. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...

  9. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    A central problem in algorithmic graph theory is the shortest path problem. One of the generalizations of the shortest path problem is known as the single-source-shortest-paths (SSSP) problem, which consists of finding the shortest paths from a source vertex s {\displaystyle s} to all other vertices in the graph.