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Like previous installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations.
Final Fantasy VI was the first game of the series to feature character designers other than Yoshitaka Amano.While Amano drew most character artwork, monster designer and graphic director Tetsuya Nomura created the original designs and many story episodes for Shadow and Setzer Gabbiani, [1] and field graphic designer Kaori Tanaka created the original designs of Edgar Roni Figaro and Sabin Rene ...
The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...
2022 – Android, iOS, Steam (Final Fantasy VI Pixel Remaster) 2023 – Nintendo Switch, PlayStation 4 (Final Fantasy VI Pixel Remaster) 2024 – Xbox Series X/S (Final Fantasy VI Pixel Remaster) Notes: First released in North America under the name Final Fantasy III on the Super NES; later releases of the game were under the Final Fantasy VI ...
Cyan Garamonde is a samurai in the 1994 Square Enix video game Final Fantasy VI.An old-fashioned and honorable man, he serves the king of the game's Doma region. During a conflict with a rival Empire, the game's antagonist Kefka poisons the water supply, killing not only most inside but also Cyan's wife and child.
Locke Cole is a character in the 1994 Square Enix video game Final Fantasy VI, and a thief who prefers to identify as a "treasure hunter". [6] [7] He bears a personal vendetta against the Empire for assaulting his hometown, which killed his amnesiac love interest Rachel. [8]
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Sebastian Deken in his book examining Final Fantasy VI and its themes cited Leo's death as a turning point in how players perceived Kefka as a character. While previously he was portrayed more comedic and bumbling personality, killing Leo made him "irredeemable", and any "comic relief or lighthearted mischief—or humanity—is excised" from ...