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In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.
60 Shot on digital video in interlaced 60 fps, with some scenes shot on 35 mm movie film in 24 fps. Shown in cinemas in 24 fps and in interlaced 60 fps with 24 fps segments on DVD and Blu-ray. 1999 The Blair Witch Project: Daniel Myrick, Eduardo Sanchez: English Shot on Hi8 in interlaced 60 fps, with some scenes shot on 16 mm film in 24 fps ...
Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.
When the overall interlaced framerate is 60 frames per second, a pixel (or more critically for e.g. windowing systems or underlined text, a horizontal line) that spans only one scanline in height is visible for the 1/60 of a second that would be expected of a 60 Hz progressive display - but is then followed by 1/60 of a second of darkness ...
Two film frames are thus transmitted in five video fields, for an average of 2 + 1 ⁄ 2 video fields per film frame. The average frame rate is thus 60 ÷ 2.5 = 24 frames per second, so the average film speed is nominally exactly what it should be.
This means that the display is not over-scanning, under-scanning, or reinterpreting the signal to a lower resolution. The HD ready 1080p logo program, by DigitalEurope, requires that certified TV sets support 1080p 24 fps, 1080p 25 fps, 1080p 50 fps, and 1080p 60 fps formats, among other requirements, with fps meaning frames per second. For ...
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