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The Kitora Tomb Rear view of building that houses the Kitora Tomb. The Kitora Tomb (キトラ古墳, Kitora Kofun) is an ancient tumulus (kofun in Japanese) located in the village of Asuka, Nara Prefecture, Japan. The tomb is believed to have been constructed some time between the 7th and early 8th centuries, but was only discovered in 1983.
Breath of the Wild is an open-world action-adventure game. Players are tasked with exploring the kingdom of Hyrule while controlling Link. Breath of the Wild encourages nonlinear gameplay, which is illustrated by the lack of defined entrances or exits to areas, [1] scant instruction given to the player, and encouragement to explore freely. [2]
Before the entrance of the temple there is a statue of the dragon, which is said to drink from the waterfall within the temple complex at nighttime. Therefore, each year a ceremony is held to worship the dragon of the east. In 1983, the Kitora Tomb was found in the village of Asuka. All four guardians were painted on the walls (in the ...
Asuka-Fujiwara: Archaeological sites of Japan's Ancient Capitals and Related Properties is a cluster of archaeological sites from in and around the late sixth- to early eighth-century capitals of Asuka and Fujiwara-kyō, Nara Prefecture, Japan.
This category includes historic locations such as shell mounds, ancient tombs, sites of palaces, sites of forts or castles, monumental dwelling houses and other sites of high historical or scientific value; gardens, bridges, gorges, mountains, and other places of great scenic beauty; and natural features such as animals, plants, and geological ...
Like Breath of the Wild, Tears of the Kingdom was produced by Eiji Aonuma. Development of Tears of the Kingdom began after the completion of Breath of the Wild. The developers had thought of several features to include as downloadable content (DLC) for Breath of the Wild, but the sheer number of ideas inspired them to create a new game instead.
The unusual preservation method is being considered because the tomb's current situation makes it impossible to prevent further damage and stop the spread of mold. Unlike the Kitora Tomb, in Asuka removing pieces of the Takamatsuzuka wall plaster and reinforcing them for conservation appears difficult because the plaster has numerous tiny cracks.
The game came into fruition when Breath of the Wild's director Hidemaro Fujibayashi and art director Satoru Takizawa pitched the idea to Aonuma, who liked the idea and after discussions. Aonuma then approached Hayashi, a producer from Koei Tecmo, to make a new Hyrule Warriors about the events of the Great Calamity, which were mentioned but not ...