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Coursera Inc. (/ k ər ˈ s ɛ r ə /) is an American global massive open online course provider. It was founded in 2012 [2] [3] by Stanford University computer science professors Andrew Ng and Daphne Koller. [4] Coursera works with universities and other organizations to offer online courses, certifications, and degrees in a variety of subjects.
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
Agile methods can be incorporated into courses both as content and as the working method for students. In line with agile concepts, they can also be adapted. For instance, agile problem-based learning is a pedagogical and curricular vehicle used to blur the work-study silos, informal and formal learning spaces and facilitate connected learning ...
The courses are free if one does not want a certificate, i.e. audit mode. For certification the platform charges approximately ₹1,000 (approximately US$ 12). A course billed as "Asia's first MOOC" given by the Hong Kong University of Science and Technology through Coursera starting in April 2013 registered 17,000 students. About 60% were from ...
Agile management is the application of the principles of Agile software development and Lean Management to various team and project management processes, particularly product development. Following the appearance of The Manifesto for Agile Software Development in 2001, organizations discovered the need for agile technique to spread into other ...
In 2011, Ng founded the Google Brain project at Google, which developed large-scale artificial neural networks using Google's distributed computing infrastructure. [43] Among its notable results was a neural network trained using deep learning algorithms on 16,000 CPU cores , which learned to recognize cats after watching only YouTube videos ...
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
Flashcard, a set of cards with words etc. on them, used for education and training; Memory card, electronic data storage, a form of flash memory; Flash cartridge, for a video game console, programmable by a consumer, often for homemade or copied games