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BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.
Atari BASIC is an interpreter for the BASIC programming language that shipped with Atari 8-bit computers. Unlike most American BASICs of the home computer era, Atari BASIC is not a derivative of Microsoft BASIC and differs in significant ways. It includes keywords for Atari-specific features and lacks support for string arrays.
Atari 2600 Basic Programming (Atari 2600 video game console) SuperCharger Disk BASIC (Atari 2600 video game console) StarPath SuperCharger cartridge plus disk-based extensions. [8] [9] Atari BASIC (Atari 8-bit) The standard cartridge-based interpreter for the Atari 400/800 computers and successors. On later machines this was built into the ROM ...
Turbo-BASIC XL is an enhanced version of the BASIC programming language for Atari 8-bit computers. It is a compatible superset of the Atari BASIC that shipped with the Atari 8-bit systems. Turbo-Basic XL was developed by Frank Ostrowski and published in the December 1985 issue of German computer magazine Happy Computer .
Video Easel is an art generation and drawing program released on cartridge by Atari, Inc. in 1980. Graphics Magician (1984), from Penguin Software, is a bitmap drawing program which was used to create images for commercial graphic adventures. [14] Other graphics editors are Drawit (Atari Program Exchange, 1983) [15] and RAMbrandt (Antic ...
GFA BASIC is a dialect of the BASIC programming language, by Frank Ostrowski. The name is derived from the company ("GFA Systemtechnik GmbH"), which distributed the software. In the mid-1980s to the 1990s it enjoyed popularity as an advanced BASIC dialect, but has been mostly superseded by several other programming languages.
STOS BASIC is a dialect of the BASIC programming language for the Atari ST personal computer. It was designed for creating games, but the set of high-level graphics and sound commands it offers is suitable for developing multimedia software without knowledge of the internals of the Atari ST.
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