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  2. State-space representation - Wikipedia

    en.wikipedia.org/wiki/State-space_representation

    In control engineering and system identification, a state-space representation is a mathematical model of a physical system that uses state variables to track how inputs shape system behavior over time through first-order differential equations or difference equations. These state variables change based on their current values and inputs, while ...

  3. State (functional analysis) - Wikipedia

    en.wikipedia.org/wiki/State_(functional_analysis)

    Thus the set of all states of M with the weak-* topology forms a compact Hausdorff space, known as the state space of M. In the C*-algebraic formulation of quantum mechanics, states in this previous sense correspond to physical states, i.e. mappings from physical observables (self-adjoint elements of the C*-algebra) to their expected ...

  4. State-transition matrix - Wikipedia

    en.wikipedia.org/wiki/State-transition_matrix

    The state-transition matrix is used to find the solution to a general state-space representation of a linear system in the following form ˙ = () + (), =, where () are the states of the system, () is the input signal, () and () are matrix functions, and is the initial condition at .

  5. Subspace identification method - Wikipedia

    en.wikipedia.org/wiki/Subspace_identification_method

    In mathematics, specifically in control theory, subspace identification (SID) aims at identifying linear time invariant (LTI) state space models from input-output data. SID does not require that the user parametrizes the system matrices before solving a parametric optimization problem and, as a consequence, SID methods do not suffer from problems related to local minima that often lead to ...

  6. State space (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_space_(computer_science)

    Vacuum World, a shortest path problem with a finite state space. In computer science, a state space is a discrete space representing the set of all possible configurations of a "system". [1] It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and game theory.

  7. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...

  8. Poincaré map - Wikipedia

    en.wikipedia.org/wiki/Poincaré_map

    A two-dimensional Poincaré section of the forced Duffing equation. In mathematics, particularly in dynamical systems, a first recurrence map or Poincaré map, named after Henri Poincaré, is the intersection of a periodic orbit in the state space of a continuous dynamical system with a certain lower-dimensional subspace, called the Poincaré section, transversal to the flow of the system.

  9. Adjoint state method - Wikipedia

    en.wikipedia.org/wiki/Adjoint_state_method

    The adjoint state method is a numerical method for efficiently computing the gradient of a function or operator in a numerical optimization problem. [1] It has applications in geophysics, seismic imaging, photonics and more recently in neural networks. [2] The adjoint state space is chosen to simplify the physical interpretation of equation ...