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Half-elves, including half-aquatic elf and half-drow, were detailed for the Forgotten Realms setting in Races of Faerûn (2003). [12] The aquatic half-elf , the arctic half-elf , the desert half-elf , the fire half-elf , the jungle half-elf , and the half-elf paragon were detailed in Unearthed Arcana (2004).
A half-elf appeared in Lord Dunsany's 1924 book The King of Elfland's Daughter. In Middle-earth, half-elves are the children of Elves and Men, and can choose either Elvish immortality or the mortal life of Men. The elf-maidens Lúthien and Arwen in Tolkien's works both chose mortality to be with the Men that they loved. Scholars have noted that ...
In subsequent revisions, in order to streamline the game, the non-humans (including the elf) were presented as distinct classes. The elf class is often seen as a blend of the fighter and magic-user classes. The Shadow elf appears as a character race in GAZ13 The Shadow Elves published by TSR in 1990 as a 64-page booklet and a 32-page booklet.
In 1989, TSR published the three core rulebooks for the second edition of their role-playing game Dungeons & Dragons.The company immediately followed this with a long series of supplementary splatbooks outlining new powers and abilities for all races and classes.
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
Kenku are commonly depicted in Dungeons & Dragons lore as short, dextrous hawk-, raven- or crow-like humanoids.In earlier editions, they possessed wings capable of flight, which were described as folding against their backs and "[could] be mistaken at a distance for a large backpack". [4]
Many kinds of monsters can be classified into typologies based on their common characteristics, and various books and game guides have been produced focusing on specific kinds of monsters. [ 21 ] : 134 [ 22 ] [ 23 ] Such groupings include humanoids , monstrosities, dragons, giants , undead , aberrations, fiends, celestials, fey , elementals ...
The first three editions of Shadowrun had three separate headings of Physical attributes, Mental Attributes, and Special Attributes, with three stats in each. With the six non-special attributes being Strength , Agility , Body, Charisma , Intelligence , and Willpower, and two of the three special attributes relating to magic and the third being ...