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  2. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join Java [30] is a language based on the Java programming language allowing the use of the join calculus. It introduces three new language constructs: Join methods is defined by two or more Join fragments. A Join method will execute once all the fragments of the Join pattern have been called.

  3. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL , FORTRAN and PL/1 manuals of the 1960s. [ 1 ]

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In 1987, Kent Beck and Ward Cunningham began experimenting with the idea of applying patterns to programming – specifically pattern languages – and presented their results at the OOPSLA conference that year. [5] [6] In the following years, Beck, Cunningham and others followed up on this work.

  5. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]

  6. Hexspeak - Wikipedia

    en.wikipedia.org/wiki/Hexspeak

    It is also used by Mach-O to identify Universal object files, and by the Java programming language to identify Java bytecode class files. It was originally created by NeXTSTEP developers as a reference to the baristas at Peet's Coffee & Tea. [4] 0xCAFED00D: 3405697037 ("cafe dude") is used by Java as a magic number for their pack200 compression ...

  7. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    The syntax of Java is the set of rules defining how a Java program is written ... binary number ) octal: 0365 (0 ... as an implementation of the dispose pattern in ...

  8. God object - Wikipedia

    en.wikipedia.org/wiki/God_object

    In object-oriented programming, a god object (sometimes also called an omniscient or all-knowing object) is an object that references a large number of distinct types, has too many unrelated or uncategorized methods, or some combination of both. [1] The god object is an example of an anti-pattern and a code smell. [2]

  9. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language) the multiton pattern instead ensures a single instance per key. The multiton pattern does not explicitly appear as a pattern in the highly regarded object-oriented programming textbook Design Patterns. [1]