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The Falcon line of computer games is a series of simulations of the F-16 Fighting Falcon combat aircraft. The games, mostly published by Spectrum HoloByte, were noted for their high level of realism unseen in contemporary simulation games. On May 4, 2023, MicroProse announced it had re-acquired the copyright to the Falcon series. [1]
Commodore Amiga version. Falcon is a combat flight simulator video game and the first official entry (not counting the 1984's F-16 Fighting Falcon) in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte.
Falcon 3.0 is a combat flight simulator video game developed by Sphere Inc. and published by Spectrum HoloByte in 1991 as third official main entry in the Falcon series of the F-16 Fighting Falcon simulators.
F-16 Multirole Fighter is a combat flight simulation game, released by NovaLogic in 1998. It focuses on the F-16 Fighting Falcon, and uses the same game engine as MiG-29 Fulcrum; both were reissued together in 2001 as a double-disc edition named Jet Pack. [2] It was re-released in 2009 on Steam.
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously.
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula.
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The simulation keeps a flying log of all the player's time on F-16 and "callsign", which also appears in the game when the player contacts the control tower at airfields (for its time, this was a very advanced feature). If the pilot "dies" in combat, this log is erased, and a new "pilot" is created.