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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  3. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  4. Precision and recall - Wikipedia

    en.wikipedia.org/wiki/Precision_and_recall

    In a classification task, the precision for a class is the number of true positives (i.e. the number of items correctly labelled as belonging to the positive class) divided by the total number of elements labelled as belonging to the positive class (i.e. the sum of true positives and false positives, which are items incorrectly labelled as belonging to the class).

  5. Foot per second - Wikipedia

    en.wikipedia.org/wiki/Foot_per_second

    The foot per second (plural feet per second) is a unit of both speed (scalar) and velocity (vector quantity, which includes direction). [1] It expresses the distance in feet (ft) traveled or displaced, divided by the time in seconds (s). [2]

  6. Curta - Wikipedia

    en.wikipedia.org/wiki/Curta

    A partially disassembled Curta calculator, showing the digit slides and the stepped drum behind them Curta Type I calculator, top view Curta Type I calculator, bottom view. The Curta is a hand-held mechanical calculator designed by Curt Herzstark. [1] It is known for its extremely compact design: a small cylinder that fits in the palm of the hand.

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Including peripheral vision, the visual field of the average person is approximately 170–180 degrees. Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer.

  8. High-speed photography - Wikipedia

    en.wikipedia.org/wiki/High-speed_photography

    Muybridge's photographic sequence of a race horse galloping, first published in 1878. High-speed photography is the science of taking pictures of very fast phenomena. In 1948, the Society of Motion Picture and Television Engineers (SMPTE) defined high-speed photography as any set of photographs captured by a camera capable of 69 frames per second or greater, and of at least three consecutive ...

  9. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).