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Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.
Several Samsung Galaxy tablets, including the Note 10.1 (2014 Edition), Tab S 8.4, 10.5 and TabPRO 8.4, 10.1 and Note Pro 12.2, as well as the Gigaset QV1030, also feature a WQXGA resolution display. In 2012, Apple released the 13 inch MacBook Pro with Retina Display that features a WQXGA display, and the new MacBook Air in 2018.
4:3 (or 16:5 and 16:10 with square pixels) 2–4 bpp for ST, 2–15 bpp on the Falcon. CGA: Color Graphics Adapter Introduced in 1981 by IBM, as the first colour display standard for the IBM PC. The standard CGA graphics cards were equipped with 16 kB video RAM. [1] 640×200 (128k) 320×200 (64k) 160×200 (32k) 640 200 128,000 16:5 16:10/8:5
The first popular widescreen ratio for computer displays was 16:10, and 16:9 has been the most common ratio since 2012. The display aspect ratio ( DAR ) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display .
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]
An LG 19-inch LCD monitor with an aspect ratio of 16:10. 16:10 (1.6:1), also known as the equivalent 8:5, is an aspect ratio commonly used for computer displays and tablet computers. It is equal to 8/5, close to the golden ratio (), which is approximately 1.618. Video editing applications are commonly designed to allow editing of 16:9 content ...
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