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  2. Model-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Model-driven_architecture

    Model-driven architecture (MDA) is a software design approach for the development of software systems.It provides a set of guidelines for the structuring of specifications, which are expressed as models.

  3. Model-driven engineering - Wikipedia

    en.wikipedia.org/wiki/Model-driven_engineering

    A modeling paradigm for MDE is considered effective if its models make sense from the point of view of a user that is familiar with the domain, and if they can serve as a basis for implementing systems. The models are developed through extensive communication among product managers, designers, developers and users of the application domain.

  4. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    These techniques have not been invented to create new ways of working, but to better document and standardize old, tried-and-tested programming principles in object-oriented design. Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology."

  5. Belief–desire–intention software model - Wikipedia

    en.wikipedia.org/wiki/Belief–desire–intention...

    The belief–desire–intention software model (BDI) is a software model developed for programming intelligent agents.Superficially characterized by the implementation of an agent's beliefs, desires and intentions, it actually uses these concepts to solve a particular problem in agent programming.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes.

  7. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    The decorator [4] design pattern is one of the twenty-three well-known design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  9. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance, performance, and scalability. However, they are complex and inherently challenging to test. EDAs are good for complex and ...