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  2. clone (Java method) - Wikipedia

    en.wikipedia.org/wiki/Clone_(Java_method)

    The default implementation of Object.clone() performs a shallow copy. When a class desires a deep copy or some other custom behavior, they must implement that in their own clone() method after they obtain the copy from the superclass. The syntax for calling clone in Java is (assuming obj is a variable of a class type that has a public clone ...

  3. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    A counter is also used to track how many objects share the data. When the program wants to modify an object, it can determine if the data is shared (by examining the counter) and can do a deep copy if needed. Lazy copy looks to the outside just as a deep copy, but takes advantage of the speed of a shallow copy whenever possible.

  4. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    Define a Prototype object that returns a copy of itself. Create new objects by copying a Prototype object. This enables configuration of a class with different Prototype objects, which are copied to create new objects, and even more, Prototype objects can be added and removed at run-time. See also the UML class and sequence diagram below.

  5. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Like C++, Java also supports "Copy Constructor". But, unlike C++, Java doesn't create a default copy constructor if you don't write your own. Copy constructors define the actions performed by the compiler when copying class objects. A Copy constructor has one formal parameter that is the type of the class (the parameter may be a reference to an ...

  6. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  7. Snippet (programming) - Wikipedia

    en.wikipedia.org/wiki/Snippet_(programming)

    Snippet is a programming term for a small region of re-usable source code, machine code, or text.Ordinarily, these are formally defined operative units to incorporate into larger programming modules.

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  9. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    The dialects mentioned are Object Pascal compile-to-native languages, and so miss some of the features that C# and Java can implement. Notably run-time type inference on strongly typed variables. But the feature is related to boxing.