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  2. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

  3. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    At each step, the algorithm follows a path along the polygon from the stack top to the next vertex that is not in one of the two pockets adjacent to the stack top. Then, while the top two vertices on the stack together with this new vertex are not in convex position, it pops the stack, before finally pushing the new vertex onto the stack.

  4. Convex hull of a simple polygon - Wikipedia

    en.wikipedia.org/.../Convex_hull_of_a_simple_polygon

    At each step, the algorithm follows a path along the polygon from the stack top to the next vertex that is not in one of the two pockets adjacent to the stack top. Then, while the top two vertices on the stack together with this new vertex are not in convex position, it pops the stack, before finally pushing the new vertex onto the stack.

  5. Vertex configuration - Wikipedia

    en.wikipedia.org/wiki/Vertex_configuration

    Faces on a vertex figure are considered to progress in one direction. Some uniform polyhedra have vertex figures with inversions where the faces progress retrograde. A vertex figure represents this in the star polygon notation of sides p/q such that p<2q, where p is the number of sides and q the number of turns around a circle. For example, "3/ ...

  6. Polygon - Wikipedia

    en.wikipedia.org/wiki/Polygon

    In geometry, a polygon (/ ˈ p ɒ l ɪ ɡ ɒ n /) is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its edges or sides. The points where two edges meet are the polygon's vertices or corners. An n-gon is a polygon with n sides; for example, a triangle is a 3 ...

  7. Graphic statics - Wikipedia

    en.wikipedia.org/wiki/Graphic_statics

    The polygon is constructed starting with P 1 and P 2 using the parallelogram of forces (vertex a). The process is repeated (adding P 3 yields the vertex b, etc.). The remaining edge of the polygon O-e represents the resultant force R. In the case of two applied forces, their sum (resultant force) can be found graphically using a parallelogram ...

  8. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    The time complexity of triangulation of an n-vertex polygon with holes has an Ω(n log n) lower bound, in algebraic computation tree models of computation. [1] It is possible to compute the number of distinct triangulations of a simple polygon in polynomial time using dynamic programming , and (based on this counting algorithm) to generate ...

  9. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    Given polygon A as the clipping region and polygon B as the subject polygon to be clipped, the algorithm consists of the following steps: List the vertices of the clipping-region polygon A and those of the subject polygon B. Label the listed vertices of subject polygon B as either inside or outside of clipping region A.