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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
The source code for Toledo Nanochess and other engines is available. [13] Because Toledo Nanochess is based on Toledo's winning entry from the 18th IOCCC (Best Game [14]), it is heavily obfuscated. [15] On February 2, 2014, the author published the book Toledo Nanochess: The commented source code, which contains the fully commented source code ...
C++17 is a version of the ISO/IEC 14882 standard for the ... though as they are restricted to a single byte they can only store "Basic Latin" and C0 control codes, ...
C++: 1979: Bjarne Stroustrup : Named as "C with Classes" and renamed C++ in 1983; it began as a reimplementation of static object orientation in the tradition of Simula 67, and through standardization and wide use has grown to encompass generic programming as well as its original object-oriented roots. [6] [2] C--1997
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...
In computer programming, boilerplate code, or simply boilerplate, ... This next example is a C/C++ programming language boilerplate, #include guard.
All logical operators exist in C and C++ and can be overloaded in C++, albeit the overloading of the logical AND and logical OR is discouraged, because as overloaded operators they behave as ordinary function calls, which means that both of their operands are evaluated, so they lose their well-used and expected short-circuit evaluation property ...
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.