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World of Illusion Starring Mickey Mouse and Donald Duck [a] is a platform game developed and published by Sega for the Sega Genesis. The game was released in December 1992, and is part of Sega's Illusion series of Mickey Mouse games. The game was included on the Sega Genesis Mini.
Illusion, known in Japan as I Love Mickey Mouse, [a] is a series of platforming video games developed and published by Sega for its consoles Master System, Sega Genesis and Game Gear. The series follows the adventures of Disney's cartoon character Mickey Mouse (sometimes with Donald Duck ) between various fantasy worlds.
World of Illusion Starring Mickey Mouse and Donald Duck followed for the Mega Drive/Genesis in 1992. In 1995, Legend of Illusion Starring Mickey Mouse was released for the Game Gear, with a Master System port following in 1998 in Brazil. Epic Mickey: Power of Illusion, developed by DreamRift, was released in November 2012 for the Nintendo 3DS ...
The four reviewers of Electronic Gaming Monthly gave average reviews praising the graphics, animation and game music. They criticized the game's controls and gameplay calling it repetitive, clunky and unpredictable and said that Fantasia does not measure up to Castle of Illusion. [6]
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The game is a remake of the original 1990 Sega Genesis/Sega Mega Drive video game of the same name, which was the first title in the Illusion series of Mickey Mouse video games. The game was released on PlayStation 3 , Windows and Xbox 360 , in September 2013, [ 2 ] and later for iOS , Windows Phone , Android and OS X .
Land of Illusion is a typical platform game, with the player sidescrolling his way through 14 stages, trying to retrieve the crystal to the villagers. Mickey can attack his enemies by picking up an item (such as a stone block) and throwing it at his enemies, or he can jump at them in a sitting pose.
Some 2.5D games, such as 1993's Doom, allow the same entity to be represented by different sprites depending on its rotation relative to the viewer, furthering the illusion of 3D. Fully 3D games usually present world objects as 3D models , but sprites are supported in some 3D game engines , such as GoldSrc [ 17 ] and Unreal , [ 18 ] and may be ...