Search results
Results from the WOW.Com Content Network
Wizards RPG Team, Kobold Press: October 22, 2019: Includes Hoard of the Dragon Queen and The Rise of Tiamat. Rereleased in 2023 with new art (ISBN 978-0-7869-6865-7). [3] 224: 1-15: 978-0-7869-6697-4: Waterdeep series: Waterdeep: Dragon Heist: Wizards RPG Team: September 18, 2018: An urban-themed treasure hunt for a massive hoard of gold within ...
Dark Tower was ranked the 21st greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [11] This is most noteworthy because Dark Tower was the only adventure module to make this list that was not produced by TSR, Inc., the direct antecedent of Wizards of the Coast.
This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich Queen ― April 2007: This super-adventure is for levels 5–10, involves dragons, the Blood of Vol, and a curse tied to the Draconic Prophecy. 5–10: 978-0-7869-4319-7
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The wizard has been included as a character class in the 5th edition Player's Handbook. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. [13]
The tower was built to house Galap-Dreidel’s most prized possession, an eldritch jewel called the Soul Gem, which could steal life from any creature. The monsters and magic of the tower kept the gem safe for many years, but when Galap-Dreidel vanished, Inverness was seized and its tower was destroyed.
It introduced the "War Machine" [21] mechanics for large-scale battles in high level campaigns. 1021: Master Rules [22] 26–36: Frank Mentzer: 1985: The Master Rules expansion explored how the PCs could run small empires and have an impact upon the Mystaran campaign setting. It also outlined how to progress even further. 1017: Immortal Rules ...
[1] [7] Waterdeep: Dungeon of the Mad Mage is available as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. A corresponding product, Waterdeep: Dungeon of the Mad Mage Maps and Miscellany, was also released. This product reprinted handouts and 26 maps from the book on 8.5" x 11 ...