Search results
Results from the WOW.Com Content Network
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]
RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan , D3D11 , OpenGL & OpenGL ES , or D3D12.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
Samsung Rant in Purple. The Samsung SPH-M540 (Samsung Rant) is a slider phone designed by Samsung Mobile that is similar to the Samsung Gravity series. It was released in 2008. [1] It was only offered through Sprint [2] and cost around $49.99 at the time of release. [1] It was generally considered a competitor to the LG Rumor. [3]
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Sprint 2 is a two player overhead-view arcade racing video game released in 1976 by Kee Games, [3] a wholly owned subsidiary of Atari, and distributed by Namco in Japan. [2] While earlier driving games had computer-controlled cars that moved along a "canned predetermined" course, Sprint 2 "introduced the concept of a computer car that had the ...
World of Outlaws: Sprint Cars 2002, also known as simply World of Outlaws: Sprint Cars for the Microsoft Windows and PAL region PlayStation 2 versions (often mislabeled as World of Outlaws: Sprint Car Racing 2002 [5]), is a sprint car racing video game developed by the Australian developer Ratbag Games and published by Ignition Entertainment in the PAL region and Infogrames in North America ...