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  2. Contour line - Wikipedia

    en.wikipedia.org/wiki/Contour_line

    If the contour lines are not numerically labeled and adjacent lines have the same style (with the same weight, color and type), then the direction of the gradient cannot be determined from the contour lines alone. However, if the contour lines cycle through three or more styles, then the direction of the gradient can be determined from the lines.

  3. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  4. Topographic map - Wikipedia

    en.wikipedia.org/wiki/Topographic_map

    Section of topographical map of Nablus area with contour lines at 100-meter intervals. Heights are colour-coded. Heights are colour-coded. In modern mapping, a topographic map or topographic sheet is a type of map characterized by large- scale detail and quantitative representation of relief features, usually using contour lines (connecting ...

  5. Terrain cartography - Wikipedia

    en.wikipedia.org/wiki/Terrain_cartography

    The Tanaka (relief) contours technique is a method used to illuminate contour lines in order to help visualize terrain. Lines are highlighted or shaded depending on their relationship to a light source in the Northwest. If the object being illustrated would shadow a section of contour line, that contour would be represented with a black band.

  6. Vector calculus identities - Wikipedia

    en.wikipedia.org/wiki/Vector_calculus_identities

    Integration around a closed curve in the clockwise sense is the negative of the same line integral in the counterclockwise sense (analogous to interchanging the limits in a definite integral): ∂ S {\displaystyle {\scriptstyle \partial S}} A ⋅ d ℓ = − {\displaystyle \mathbf {A} \cdot d{\boldsymbol {\ell }}=-} ∂ S {\displaystyle ...

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  8. Hypsometric tints - Wikipedia

    en.wikipedia.org/wiki/Hypsometric_tints

    Hypsometric tints (also called layer tinting, elevation tinting, elevation coloring, or hysometric coloring) are colors placed between contour lines to indicate elevation. These tints are shown as bands of color in a graduated scheme or as a color scheme applied to contour lines themselves; either method is considered a type of Isarithmic map .

  9. Color gradient - Wikipedia

    en.wikipedia.org/wiki/Color_gradient

    A linear, or axial, color gradient. In color science, a color gradient (also known as a color ramp or a color progression) specifies a range of position-dependent colors, usually used to fill a region. In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme.