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WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.
Support status Windows: 10 or later, Server 2016 or later 133 2015– 7, Server 2008 R2, 8, Server 2012, 8.1 and Server 2012 R2: 109 [1] 2009–2023 XP, Server 2003, Vista and Server 2008: 49 (IA-32) 2008–2016 macOS: Big Sur or later 133 2020– Catalina: 128 [2] 2019–2024 High Sierra and Mojave: 116 [3] 2017–2023 El Capitan and Sierra ...
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Compared to previous models, Zuckerberg stated the team was surprised that the 70B model was still learning even at the end of the 15T tokens training. The decision was made to end training to focus GPU power elsewhere. [33] Llama-3.1 was released on July 23, 2024, with three sizes: 8B, 70B, and 405B parameters. [5] [34]
Metal support since 2 July 2020 with v1.23.5 [citation needed] StarCraft II: Blizzard Entertainment: SC2 Engine 27 July 2010: Metal support in beta since 24 January 2017 [citation needed] Tomb Raider: Feral Interactive: Foundation Engine 17 January 2014: Metal support with v1.2 in July 2019 [citation needed] Total War: Rome Remastered: Feral ...
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).
[21] [22] By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support. [23] However, on Linux and Mac OS X, the default renderer is OpenGL. [24] It is also possible to force OpenGL as the renderer on Windows. [23]