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2.0 I Can't Beelieve It's Not Butter(flies) - focusing on adding solitary bees & butterflies to the game 3.0 What Lies Beeneath - aimed at filling in the oceans with content and adding "bee-fishing" 4.0 Hive Of Industry - geared towards more light automation as well as a second more final ending "so we can all say goodbye together"
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...
Bee Swarm Simulator is an incremental game developed by Onett where bees follow players around. The bees help collect pollen to convert into honey [18] and attack hostile mobs. [19] The game uses quests, events and other features to hook its players into continuing to play the game.
Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
How to Draw Cool Stuff is a series of bestselling self help drawing guides written and illustrated by Catherine V. Holmes [1] and published by Library Tales Publishing. The first book in the series was published in 2014 with subsequent titles released in 2015 and 2016.
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eBoy is a pixel art group founded in 1997 by Kai Vermehr, Steffen Sauerteig and Svend Smital. Their complex illustrations have been made into posters, shirts, souvenirs, and displayed in gallery exhibitions. [1] They were founded on May 2, 1997. "We started working with pixels because we loved the idea of making pictures only for the screen.
Moss graduated from the University of Birmingham in 2008, having studied literature. [2] Moss is a regular guest on the IGN UK [3] and A Life Well Wasted podcasts. [4] His illustration work began as a hobby, but showing his work on the Internet led to commissions and helped him to make his way through university by creating popular T-shirt designs on Threadless. [5]