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Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2006. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist.
Rise of Nations: Rise of Legends: Big Huge: Fantasy: WIN: ... War Of The Zombie: Real-Time & Turn-Based Strategy Simulation: Jacques Deul, Van der Veer Games: Post ...
Rise of Nations: Rise of Legends; Rise of Nations: Thrones and Patriots This page was last edited on 27 July 2024, at 15:29 (UTC). Text is ...
Rise of Nations is a series of real-time strategy video game. It includes: Rise of Nations, the first video game in the series; Rise of Nations: Thrones and Patriots, the expansion pack to the original game Rise of Nations: Extended Edition, the re-release of the original game and the expansion; Rise of Nations: Rise of Legends, a real-time ...
Strategy is a major video game genre that focus on analyzing and strategizing over direct quick reaction in order to secure success. [1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.
Rollings notes that "The origin of strategy games is rooted in their close cousins, board games." [56] Strategy video games generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon strategy or tactics. Real time strategy games are often a multiple unit selection game.
The rights to the assets and intellectual property of Rise of Nations, Thrones and Patriots, and Rise of Nations: Rise of Legends and the Big Huge Games trademark were sold in the bankruptcy auction of 38 Studios to Microsoft Studios on December 11, 2013. Gross proceeds of the auction totaled $320,000. [7] [28] [29]
Human cannibalism features in the myths, folklore, and legends of many cultures and is most often attributed to evil characters or as extreme retribution for some wrongdoing. Examples include Lamia of Greek mythology, a woman who became a child-eating monster after her children were destroyed by Hera, upon learning of her husband Zeus' trysts.