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Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn. Chess sets generally come with sixteen pieces of each color.
Similarly, capturing moves are usually twice as valuable as noncapturing moves (of relevance for pieces that do not capture the same way they move). There also seems to be significant value in reaching different squares (e.g. ignoring the board edges, a king and knight both have 8 moves, but in one or two moves a knight can reach 40 squares ...
In standard (or short form) algebraic notation, each move of a piece is indicated by the piece's uppercase letter, plus the coordinates of the destination square. For example, Be5 (bishop moves to e5), Nf3 (knight moves to f3). For pawn moves, a letter indicating pawn is not used, only the destination square is given. For example, c5 (pawn ...
Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-files, each located between a rook and a bishop ...
DTZ is the only metric which supports the fifty-move rule as it determines the distance to a "zeroing-move" (i.e. a move which resets the move count to zero under the fifty-move rule). [35] By definition, all "won" positions will always have DTZ ≤ {\displaystyle \leq } DTC ≤ {\displaystyle \leq } DTM.
There are also some fairy chess pieces available. In general, there is no convention for which inverted piece to use, but in general one should use something similar to how the fairy piece moves (e.g. a camel should use an inverted knight icon). a = archbishop ; c = chancellor ; f = inverted king ; g = inverted queen (grasshopper)
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