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  2. α-Pyrrolidinopentiophenone - Wikipedia

    en.wikipedia.org/wiki/Α-Pyrrolidinopentiophenone

    α-Pyrrolidinopentiophenone (α-PVP), also known as α-pyrrolidinovalerophenone, O-2387, β-keto-prolintane, prolintanone, [2] [3] or desmethylpyrovalerone, is a synthetic stimulant of the cathinone class developed in the 1960s that has been sold as a designer drug and often consumed for recreational reasons.

  3. Player versus player - Wikipedia

    en.wikipedia.org/wiki/Player_versus_player

    PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. [3] PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such ...

  4. Twinking - Wikipedia

    en.wikipedia.org/wiki/Twinking

    WoW further reduced twinking in Battlegrounds (player-versus-player combat arenas) by awarding experience points for Battleground victories, so that as PvP characters gain experience, they also gain levels and thus become disqualified from lower-level brackets.

  5. Prime World - Wikipedia

    en.wikipedia.org/wiki/Prime_World

    Every hero gets experience points for winning or losing a PvP battle and for winning PvE battles. Losing a PvE battle does not give the player any rewards. Getting enough experience will unlock a new level, allowing the player to permanently upgrade a hero's basic characteristics. As of January 2015, there are 42 heroes to choose from.

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. [1]

  7. A-PVP - Wikipedia

    en.wikipedia.org/?title=A-PVP&redirect=no

    This page was last edited on 16 September 2024, at 11:03 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Age of Conan - Wikipedia

    en.wikipedia.org/wiki/Age_of_Conan

    Those who reach a certain threshold of PvP experience within a given timeframe will be given bonus rewards. For the duration of the event, participants will be unable to use offline levels and restrictions will be placed on XP potions. Players have to earn experience through PvE and PvP fights.

  9. Griefer - Wikipedia

    en.wikipedia.org/wiki/Griefer

    [19] [20] Corporate spying, theft, scams, gate-camping, and PvP on non-PvP players are all part of the gaming experience. This does not mean that the developers are indifferent to the negative effect that these activities may have on players, it is simply their choice with regards to the culture and atmosphere that they intended for the game.