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  2. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Many open world or survival games procedurally create a game world from a random seed or one provided by the player, so that each playthrough is different. These generation systems create numerous pixel- or voxel-based biomes with distribution of resources, objects, and creatures. The player frequently has the ability to adjust some of the ...

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The game follows the rise of a self-improving AI tasked with maximizing paperclip production, [6] a directive it takes to the logical extreme. An activity log records the player’s accomplishments while giving glimpses into the AI's occasionally unsettling thoughts. [7] [failed verification] All game interaction is done through pressing buttons.

  5. Elon Musk’s AI photo tool is generating realistic, fake ...

    www.aol.com/elon-musk-ai-photo-tool-140600421.html

    Elon Musk’s AI chatbot Grok on Tuesday began allowing users to create AI-generated images from text prompts and post them to X. Almost immediately, people began using the tool to flood the ...

  6. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  7. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  9. Generative adversarial network - Wikipedia

    en.wikipedia.org/wiki/Generative_adversarial_network

    The generator is decomposed into a pyramid of generators =, with the lowest one generating the image () at the lowest resolution, then the generated image is scaled up to (()), and fed to the next level to generate an image (+ (())) at a higher resolution, and so on. The discriminator is decomposed into a pyramid as well.

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